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Old Mar 06, 2009, 12:59 AM // 00:59   #21
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and looks like they killed primal rage too -.-

On the other hand, changes in stance + aura of restoration = win
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Old Mar 06, 2009, 01:00 AM // 01:00   #22
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Originally Posted by TheGuildWarsPenguin View Post
Me too.
I'm sad.
Same here, I'm not getting any reward points and I didn't get the doubles last month. A screw up on anet's side I'm guessing, they'll come sooner or later I hope.
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Old Mar 06, 2009, 01:01 AM // 01:01   #23
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Very interesting, but I am afraid that this does not solve all the problems. Especially in HA, now there is not much reason anymore to take a warrior over a sin. (gogo gwenway) WoWing the ghost now makes less sense, so this might be a good one.

Good thing the turret rangers are gone, but nerfing Read the Wind??? Flail is fine now.

Others skill updates do not really do something.
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Old Mar 06, 2009, 01:01 AM // 01:01   #24
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The tactics skill line was already beaten with an ugly stick enough, ANet should have found another way to either nerf stance monks or buff tactics so warriors (the group who's supposed to be using it) can use it.
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Old Mar 06, 2009, 01:01 AM // 01:01   #25
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I only got 50 tournament points when I know I very well got 125 points.
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Old Mar 06, 2009, 01:02 AM // 01:02   #26
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Aura of Resto<3
Boo on nerfing turret rangers, but I used BA more often anyway.
Yay on sorta nerfing mo/w's
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Old Mar 06, 2009, 01:06 AM // 01:06   #27
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Meh, I didn't get double points last month. My best guess is that Anet couldn't bother checking every individual account and decided to penalize everyone, probably if not definitely wrong, but again it's just a guess. Oh well 25 RPs are better than none, better luck next month.
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Old Mar 06, 2009, 01:06 AM // 01:06   #28
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I would like to note the AOR change is lovely. Definately will be using again in AB.
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Old Mar 06, 2009, 01:15 AM // 01:15   #29
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Originally Posted by moriz View Post
so um... dstrike is now useless. who the hell will use it when you can just use [[distracting blow]?
Umm... did you not notice the "disables skill" part? Its the same as distracting blow, with an extra 5s cooldown in exchange for a conditional disable.
Sounds fine to me.

A lot of the skill updates are fairly okay. Aura of restoration change was unexpected and nice. I will be nice to be able to use it for something besides a cover enchant in PvE.


And all the people complaining about not getting free money should really just stop. I mean, I got short changed with z-keys too, but its free money/title points, so just stop complaining. Prices are already starting to tick down due to oversupply.
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Old Mar 06, 2009, 01:17 AM // 01:17   #30
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Quote:
Originally Posted by Nessar View Post
Aura of Resto<3
Boo on nerfing turret rangers, but I used BA more often anyway.
Yay on sorta nerfing mo/w's
Turret rangers most commonly used BA, tbh.

And have fun stopping PS sins from killing you Monks. You're only defense just got nerfed :/
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Old Mar 06, 2009, 01:20 AM // 01:20   #31
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Originally Posted by Asimo View Post
Woo! Go Go Boreal chest running?
Might have been nice for them to have gotten this in before the lucky/unlucky W/E... But hey, elite tome drops out of those would be nice (wondered why I never saw tomes there, after doing at least 300 chests - but see lots in factions/prophesies)...
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Old Mar 06, 2009, 01:24 AM // 01:24   #32
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25 tournaments points across three accounts...
__________________
I like pizza.
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Old Mar 06, 2009, 01:34 AM // 01:34   #33
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Quote:
Originally Posted by HawkofStorms View Post
Umm... did you not notice the "disables skill" part? Its the same as distracting blow, with an extra 5s cooldown in exchange for a conditional disable.
Sounds fine to me.
you actually count the cracked armor conditional? let me guess, you think body blow is a reliable source of deep wound because of the same conditional.

yep, definitely should run a slower recharging interrupt, just for the off chance that i'll interrupt a target that JUST HAPPENS to have cracked armor also.

not to mention, distracting blow is AoE. THAT conditional effect is much more likely to be met.

Last edited by moriz; Mar 06, 2009 at 01:37 AM // 01:37..
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Old Mar 06, 2009, 01:34 AM // 01:34   #34
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@those who are complaining about lack of points. Check the stickied thread for tips on how to fix it.

Quote:
Originally Posted by Apollo Smile View Post
*Gets popcorn ready

These beginning of the month threads are always amusing.
agreed. but, being sick, I have soup. <3 Ramen

Last edited by Konig Des Todes; Mar 06, 2009 at 01:40 AM // 01:40..
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Old Mar 06, 2009, 01:39 AM // 01:39   #35
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Quote:
Originally Posted by moriz View Post
you actually count the cracked armor conditional? let me guess, you think body blow is a reliable source of deep wound because of the same conditional.

yep, definitely should run a slower recharging interrupt, just for the off chance that i'll interrupt a target that JUST HAPPENS to have cracked armor also.
The interrupt is still unconditional though. Please don't troll with theorycraft an hour after an update declaring a skill "useless" when you haven't even been able to see how it works.
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Old Mar 06, 2009, 01:41 AM // 01:41   #36
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Quote:
Assassin

* Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
* Shadow Refuge: increased duration to 6 seconds.
Fine. SR has been needing this for a while now.

Quote:
Elementalist

* Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0..1 Energy and are healed for 200..500% of the Energy cost each time you cast a spell."
lol wut.

Quote:
Mesmer

* Ether Feast: increased Health per Energy drained to 20..65.
* Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.
Fine.

Quote:
Necromancer

* Gaze of Contempt: increased casting time to 2 seconds.
* Rend Enchantments: increased casting time to 2 seconds.
* Wail of Doom: increased recharge to 15 seconds.
[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?


....


</facepalm>

But these 3 nerfs are still decent. IMO a cast increase would have been better on WOD then a recharge increase.
Quote:
Warrior

* Defensive Stance: decreased duration to 1..5 seconds; decreased armor gain to +10.
* Disciplined Stance: decreased duration to 1..4 seconds; decreased armor gain to +10.
* Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
* Flail: decreased duration to 1..15 seconds.
* Healing Signet: increased healing to 82..172.
* Primal Rage: increased recharge to 15 seconds.
* Shield Stance: decreased duration to 1..6 seconds.
* Soldier's Defense: decreased duration to 1..5 seconds.
Fail. Stance spam is not the issue, overpowered martial is the issue. I would not be surprised if forcing Mo/W out of meta actually ends up requiring another defensive slot, leading to super defensive lameway builds.

Quote:
PvP

Ranger

* Read the Wind: functionality changed to: "For 24 seconds, your arrows move twice as fast."
Fail. The problem was not Ranger damage. The problem was Ranger damage WITH the 33% IAS. Now that flail is gone, this is just a superflous nerf that will only result in this skill rarely if ever being used again.

Quote:
Ritualist

* Ancestors' Rage: increased duration to 3 seconds; decreased damage to 1..31.
* Weapon of Warding: functionality changed to: "For 5..10 seconds, target ally has a Weapon of Warding, granting that ally +2..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."
Ancestors rage NARFED again. Still viable in some ways though...

As for WoW. I guess its ok. It hurts the C-space builds but encourages more defense by maintaining it on backliners only.
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Old Mar 06, 2009, 01:42 AM // 01:42   #37
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I don't see the logic in nerfing both the more powerful offensive skills for 4v4 play and the more defensive skills for 4v4 play. Sounds like a recipe for pushing imbalance in what ever direction it was headed in already.

Also, I'm disappointed at not seeing anything done to RoJ, mainly that there's no stating that the AI will recognize it as AoE.

Got my 75 tourney points just fine, for those who think there are problems.
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Old Mar 06, 2009, 01:44 AM // 01:44   #38
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Pretty good update actually
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Old Mar 06, 2009, 01:44 AM // 01:44   #39
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Quote:
Originally Posted by HawkofStorms View Post
The interrupt is still unconditional though. Please don't troll with theorycraft an hour after an update declaring a skill "useless" when you haven't even been able to see how it works.
my theorycraft happens to be correct.

-if you want a disabling interrupt (at least for axe): disrupting chop
-if you want a energy damage compressor: protector's strike
-if you want a fast recharging energy interrupt: distracting blow
-if you want a interrupt with +damage(for axe): agonizing chop

there isn't a purpose for distracting strike now, hence, it is useless. nobody in their right minds will run it, unless the team has a ton of cracked armor sources.
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Old Mar 06, 2009, 01:53 AM // 01:53   #40
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Quote:
When this skill was combined with offhand and main hand equipment that provides up to a 40% chance to recharge your skills 50% faster (and sometimes a 40% chance to cast faster)
Anet doesn't know that a 40/40 set isn't 40%.

Gj
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